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Pool halls, chips, and war games: women in the culture of computing.

Sara B. KieslerLee S. SproullJacquelynne S. Eccles
Published in: ACM SIGCSE Bull. (2002)
Keyphrases
  • high speed
  • information technology
  • computer games
  • educational games
  • real time
  • game theory
  • integrated circuit
  • game based learning
  • organizational culture