Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot study.
Minxin ChengLeanne ChukoskiePublished in: CoG (2023)
Keyphrases
- virtual reality
- pilot study
- physical world
- virtual world
- virtual environment
- visual data mining
- augmented reality
- ubiquitous computing
- virtual reality technology
- computer graphics
- mixed reality
- multi user
- multi sensory
- physical processes
- three dimensional
- computer games
- photorealistic
- virtual humans
- virtual museum
- virtual space
- virtual reality environments
- virtual training
- computational intelligence
- computer vision
- artificial intelligence
- interactive virtual
- machine learning