Usability Assessment of a Suicide Intervention-Prevention Mini-Game.
Joan Marie SavagePublished in: HCI (28) (2015)
Keyphrases
- video games
- game theoretic
- computer games
- game theory
- game play
- nash equilibrium
- pursuit evasion
- monte carlo tree search
- game based learning
- optimal strategy
- virtual world
- game tree search
- game tree
- game playing
- neural network
- educational games
- user satisfaction
- digital games
- nash equilibria
- stochastic games
- user experience
- human computation
- usability testing
- learning games
- usability problems
- usability evaluation
- monte carlo
- real time strategy games
- usability issues