Three is a crowd? Our experience of testing large-scale social software in a usability lab.
Dana McKayKagonya AworiHasan Shahid FerdousPublished in: OZCHI (2015)
Keyphrases
- social software
- user experience
- social networking
- e learning
- knowledge management
- learning experience
- knowledge sharing
- crowd sourced
- usability testing
- life cycle
- instructional design
- knowledge building
- learning community
- professional learning
- multimedia
- blended learning
- active learning
- case study
- decision making
- information systems
- collaborative tagging
- data mining