Loading and Rendering Optimization for Networked Virtual Worlds.
Ugo BarchettiAlberto BuccieroLuca MainettiStefano Santo SabatoPublished in: CW (2007)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- physical world
- optimization algorithm
- virtual communities
- optimization problems
- mixed reality
- multimedia
- global optimization
- real time
- virtual objects
- optimization process
- virtual learning environments
- virtual humans
- virtual agents
- social context
- immersive environments
- game based learning
- d scene
- augmented reality
- computer graphics
- three dimensional
- artificial intelligence