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Increasing Super Pop VR^TM V R T M Users' Intrinsic Motivation by Improving the Game's Aesthetics.

Sergio García-VergaraHongfei LiAyanna M. Howard
Published in: HCI (9) (2015)
Keyphrases
  • intrinsic motivation
  • user experience
  • virtual world
  • user interface
  • video games
  • college students
  • end users
  • virtual reality
  • statistically significant
  • computer games