Using Brain Activity Patterns to Differentiate Real and Virtual Attended Targets during Augmented Reality Scenarios.
Lisa-Marie VortmannLeonid SchwenkeFelix PutzePublished in: Inf. (2021)
Keyphrases
- augmented reality
- activity patterns
- real environment
- virtual objects
- mixed reality
- virtual reality
- real objects
- markerless
- computer vision
- user interface
- human computer interaction
- promising experimental results demonstrate
- mobile augmented reality
- real scenes
- multi user
- live video
- head mounted display
- real world
- artificial intelligence
- real time