Motion as a Determinant of Presence in Immersive Virtual Reality.
Andrew T. DilanchianMichael PrevratilWalter R. BootPublished in: HCI (47) (2023)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer graphics
- virtual world
- photorealistic
- virtual reality technology
- image sequences
- augmented reality
- virtual space
- optical flow
- motion capture
- interactive virtual
- virtual humans
- humanoid robot
- multi sensory
- force feedback
- three dimensional
- motion tracking
- camera motion
- human motion
- space time
- virtual training
- moving objects
- dynamic scenes
- virtual museum
- digital libraries
- multimedia
- virtual reality environments
- computer generated forces