On the Acceptance and Usefulness of Personalized Learning Objectives in MOOCs.
Tobias RohloffDominic SauerChristoph MeinelPublished in: L@S (2019)
Keyphrases
- learning objectives
- e learning
- learning activities
- learning outcomes
- instructional design
- learning tools
- user acceptance
- learning experience
- online learning
- learning processes
- game design
- key concepts
- intermediate level
- context aware
- learning analytics
- educational content
- automata theory
- online course
- distance learning
- serious games
- learning objects
- learning environment
- higher education
- database
- learning theory
- mobile phone
- learning process
- case study