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Fast collision detection between complex solids using rasterizing graphics hardware.
Karol Myszkowski
Oleg G. Okunev
Tosiyasu L. Kunii
Published in:
Vis. Comput. (1995)
Keyphrases
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collision detection
graphics hardware
computer graphics
real time
image based rendering
texture mapping
three dimensional
viewpoint
virtual environment
single image
rigid body