Login / Signup

Fast collision detection between complex solids using rasterizing graphics hardware.

Karol MyszkowskiOleg G. OkunevTosiyasu L. Kunii
Published in: Vis. Comput. (1995)
Keyphrases
  • collision detection
  • graphics hardware
  • computer graphics
  • real time
  • image based rendering
  • texture mapping
  • three dimensional
  • viewpoint
  • virtual environment
  • single image
  • rigid body