The Effect of Assistance on Gamers: Assessing The Impact of On-Demand Hints & Feedback Availability on Learning for Students Who Game the System.
Kirk VanacoreAshish GurungAdam SalesNeil T. HeffernanPublished in: LAK (2024)
Keyphrases
- learning process
- role playing
- undergraduate students
- erroneous examples
- digital games
- computer programming
- high school students
- mobile learning
- students learning
- learning experience
- assessment tool
- role play
- elementary school students
- teachable agent
- distance learning
- teaching materials
- mobile games
- learning environment
- learning activities
- secondary school
- online learning
- collaborative learning
- facilitate learning
- helping students
- formative assessment
- game based learning environment
- creative problem solving
- learning gains
- online game
- learning scenarios
- student learning
- learning community
- serious games
- higher education
- learning outcomes
- intelligent tutoring systems
- learning tools
- concept maps
- learning opportunities
- problem based learning
- science education
- virtual world
- learning games
- middle school students
- conceptual understanding
- university students