Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
Polona CasermanPhilip SchmidtThorsten GöbelJonas ZinnäckerAndré KeckeStefan GöbelPublished in: IEEE Trans. Games (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- serious games
- virtual world
- computer generated forces
- augmented reality
- photorealistic
- computer graphics
- virtual space
- computer animation
- virtual reality technology
- three dimensional
- multi sensory
- interactive virtual
- virtual humans
- visual data mining
- multi user
- machine learning
- image processing