ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents.
Pierre NolinAnnie StipanicicMylène HenryYves LachapelleDany Lussier-DesrochersAlbert Skip RizzoPhilippe AllainPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- tangible user interface
- pilot study
- computer graphics
- augmented reality
- photorealistic
- virtual training
- virtual world
- interactive virtual
- virtual humans
- three dimensional
- online learning
- computer animation
- force feedback
- collaborative learning
- primary school
- young children
- collaborative virtual environments
- student learning
- virtual museum
- virtual reality environments
- learning environment
- learning process
- data analysis