Programming STEAM Applications in Informatics Education and Their Use in Biology Education.
Ján GunisLubomír SnajderAnna MisianikováDominika KotlárováKatarína BrinzikováAndrea LeskováPublished in: MIPRO (2024)
Keyphrases
- distance learning
- web based learning
- e learning
- mobile learning
- interactive learning
- st century
- computer science education
- computational biology
- information and communication technologies
- hong kong
- distance education
- case study
- serious games
- educational technology
- neural network
- learning sciences
- engineering education
- website
- university level
- programming education