Cost-efficient hosting and load balancing of Massively Multiplayer Online Games.
Vlad NaeRadu ProdanThomas FahringerPublished in: GRID (2010)
Keyphrases
- cost efficient
- load balancing
- massively multiplayer online games
- computer games
- dynamic load balancing
- multi agent systems
- fault tolerance
- web server
- peer to peer
- distributed systems
- mobile agents
- fault tolerant
- grid computing
- resource utilization
- round robin
- low overhead
- cloud computing
- peer to peer systems
- load balance
- parallel query processing
- parallel database systems
- load balancing strategies
- data replication
- load distribution
- end users
- data distribution
- web pages