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Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children.
André Elias Bastos Pires
Patricia Alves-Oliveira
Patrícia Arriaga
Carlos Martinho
Published in:
IVA (2017)
Keyphrases
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idea generation
pilot study
synthetic characters
computer games
cognitive process
game design
machine learning
robotic systems
activity recognition
cognitive science
sixth grade
cooperative
case based reasoning
game play
group members
young children