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Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees.

Zachary WartellWilliam RibarskyLarry F. Hodges
Published in: VisSym (1999)
Keyphrases
  • data structure
  • data analysis
  • rough terrain
  • data sets
  • cost effective
  • computationally intensive
  • ray tracing
  • real time
  • multiscale
  • quadtree
  • image synthesis