Playful training with augmented reality games: case studies towards reality-oriented system design.
Tetsuo YamabeTatsuo NakajimaPublished in: Multim. Tools Appl. (2013)
Keyphrases
- augmented reality
- learning games
- case study
- tangible interaction
- mixed reality
- design process
- game design
- user interface
- virtual objects
- promising experimental results demonstrate
- mobile augmented reality
- markerless
- multi user
- virtual reality
- human computer interaction
- design space
- real environment
- video games
- camera tracking
- head mounted display
- real world
- serious games
- educational games
- real scenes
- virtual environment
- live video
- molecular structures
- software engineering
- knowledge base