Prototyping Games for Training and Education in Second Life: Time2Play and TREG.
Katia Fabiola Cánepa VegaAndréia R. PereiraGustavo Robichez de CarvalhoAlberto RaposoHugo FuksPublished in: SBGames (2009)
Keyphrases
- serious games
- virtual environment
- game playing
- video games
- quest atlantis
- virtual world
- computer games
- higher education
- game development
- educational games
- training program
- online game
- game play
- imperfect information
- games played
- educational institutions
- game design
- e learning
- distance learning
- training process
- learning games
- game mechanics
- web based learning
- digital games
- design principles
- learning processes
- development process
- multi player
- mobile games
- computer based training
- games based learning
- virtual reality
- learning process