Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets.
Bruno Rodriguez-GarciaMario AlagueroHenar Guillen-SanzInes Miguel-AlonsoPublished in: XR (2) (2022)
Keyphrases
- cultural heritage
- virtual reality
- virtual museum
- low cost
- digital libraries
- virtual environment
- multimedia
- augmented reality
- interactive virtual
- virtual world
- video sequences
- computer graphics
- cidoc crm
- three dimensional
- video content
- virtual humans
- web based technologies
- multi sensory
- real time
- digital archives
- knowledge society
- computer animation
- photorealistic
- virtual reality technology
- digital objects
- visual data mining
- machine learning
- virtual space
- computer interface
- virtual laboratory
- learning systems
- databases