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For it is in giving that we receive: Investigating gamers' gifting behaviour in online games.

Shavneet SharmaGurmeet SinghRashmini Sharma
Published in: Int. J. Inf. Manag. (2021)
Keyphrases
  • online game
  • online gaming
  • educational games
  • multi player
  • computer games
  • virtual communities
  • game based learning
  • information technology
  • social media
  • case study
  • learning process