Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays.
David J. RobertsPaul M. SharkeyPublished in: WETICE (1997)
Keyphrases
- virtual reality
- virtual environment
- peer to peer
- distributed network
- computer networks
- three dimensional
- computer graphics
- single point of failure
- virtual world
- communication cost
- fully distributed
- data flow
- load balance
- photorealistic
- causal interactions
- concurrency control
- augmented reality
- virtual space
- virtual reality technology
- computer animation
- database systems
- virtual museum
- collaborative virtual environments
- virtual humans
- high scalability
- tangible user interface
- visual data mining
- distributed environment
- multi agent
- bayesian networks
- concurrency control protocols
- causal relationships
- knowledge discovery
- interactive virtual
- machine learning