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Why do people play on-line games? An extended TAM with social influences and flow experience.

Chin-Lung HsuHsi-Peng Lu
Published in: Inf. Manag. (2004)
Keyphrases
  • game players
  • game playing
  • social influences
  • video games
  • social networks
  • computer games
  • user behavior
  • social influence
  • content analysis
  • perceived usefulness