IMAPBOOK: Engaging Young Readers with Games.
Grandon GillGlenn Gordon SmithPublished in: J. Inf. Technol. Educ. Discuss. Cases (2013)
Keyphrases
- educational games
- game design
- video games
- computer games
- nash equilibria
- online game
- interactive narrative
- game theory
- game playing
- game based learning
- game theoretic
- simulation game
- human computation
- game development
- nash equilibrium
- neural network
- game play
- coalitional games
- perfect information
- serious games
- imperfect information
- stochastic games
- learning tools
- game players
- incomplete information
- young adults
- case study