Software startup education: gamifying growth hacking.
Kai-Kristian KemellPolina FeshchenkoJoonas HimmanenAbrar HossainFurqan JameelRaffaele Luigi PucaTeemu VitikainenJoni KultanenJuhani RiskuJohannes ImpiöAnssi SorvistoPekka AbrahamssonPublished in: IWSiB@ESEC/SIGSOFT FSE (2019)
Keyphrases
- cyber infrastructure
- software systems
- software development
- information and communication technologies
- software projects
- educational software
- hong kong
- software architecture
- st century
- user interface
- mobile learning
- e learning
- educational technology
- computer systems
- software package
- source code
- higher education
- design patterns
- web based learning
- interactive learning
- university level
- web enabled
- global economy