Evolving Neural Controllers Using GA for Warcraft 3-Real Time Strategy Game.
Chang Kee TongChin Kim OnJason TeoAroland MConie Jilui KiringPublished in: BIC-TA (2011)
Keyphrases
- real time strategy games
- genetic algorithm ga
- evolutionary robotics
- genetic algorithm
- neural network
- network architecture
- case based planning
- multi agent
- control system
- fitness function
- evolutionary methods
- simulated annealing
- reinforcement learning
- imperfect information
- evolutionary process
- artificial neural networks
- genetic programming
- metaheuristic
- evolutionary algorithm
- ant colony optimization
- cooperative
- learning experience
- prior knowledge