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SmartGlove for upper extremities rehabilitative gaming assessment.
Ming-Chun Huang
Wenyao Xu
Yi Su
Belinda Lange
Chien-Yen Chang
Majid Sarrafzadeh
Published in:
PETRA (2012)
Keyphrases
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computer games
video games
real time
collaborative learning
machine learning
genetic algorithm
search engine
computer vision
bayesian networks
learning tools
educational games
automatic assessment