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SmartGlove for upper extremities rehabilitative gaming assessment.

Ming-Chun HuangWenyao XuYi SuBelinda LangeChien-Yen ChangMajid Sarrafzadeh
Published in: PETRA (2012)
Keyphrases
  • computer games
  • video games
  • real time
  • collaborative learning
  • machine learning
  • genetic algorithm
  • search engine
  • computer vision
  • bayesian networks
  • learning tools
  • educational games
  • automatic assessment