Improving undergraduate soft skills using m-learning and serious games.
Shamus P. SmithDaniel HickmottRoss BilleElizabeth BurdErica SouthgateLiz StephensPublished in: TALE (2015)
Keyphrases
- serious games
- soft skills
- m learning
- mobile learning
- virtual environment
- e learning
- mobile phone
- higher education
- mobile applications
- technology enhanced
- educational games
- learning experience
- video games
- mobile devices
- project management
- context aware
- learning technologies
- game play
- learning scenarios
- design principles
- computer games
- distance education
- learning systems
- game design
- learning content
- intelligent tutoring
- game based learning
- language learning
- learning tools
- user experience
- online learning
- learning processes
- communication skills
- computer science
- databases
- reinforcement learning
- learning activities
- artificial intelligence