Research Trends and Applications of Gamification in Higher Education: A Bibliometric Analysis Spanning 2013-2022.
Irwanto IrwantoDwi WahyudiatiAnip Dwi SaputroSigit Dwi LaksanaPublished in: Int. J. Emerg. Technol. Learn. (2023)
Keyphrases
- higher education
- bibliometric analysis
- social sciences
- search based software engineering
- learning technologies
- online learning
- distance learning
- e learning
- hong kong
- mobile learning
- hybrid learning
- game design
- technology enhanced
- user experience
- m learning
- engineering problems
- learning in higher education
- blended learning
- computer science
- serious games
- learning management systems
- networked learning
- open university
- educational contexts
- corporate training
- online education
- open educational resources
- tertiary education