Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames.
Chao DengJennifer HoffmanReza Hadi MogaviJuhyung SonSimin YangPan HuiPublished in: HCI (48) (2024)
Keyphrases
- virtual reality
- older adults
- virtual space
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- user groups
- virtual world
- virtual museum
- interactive virtual
- tangible user interface
- virtual humans
- end users
- virtual reality technology
- smart home
- visual feedback
- computer vision
- multimedia
- image processing