SEMMO: a scalable engine for massively multiplayer online games.
Nitin GuptaAlan J. DemersJohannes GehrkePublished in: SIGMOD Conference (2008)
Keyphrases
- massively multiplayer online games
- computer games
- multi agent systems
- highly scalable
- lightweight
- search algorithm
- web scale
- data structure
- scalable distributed
- medical images
- relational databases
- database
- multi agent
- reinforcement learning
- similarity measure
- three dimensional
- web services
- data mining
- real world
- data sets
- real time