Game estimators for air combat games with unknown enemy inputs.
Filret CaliskanHiro MukaiI. N. KatzA. TanikawaPublished in: ACC (2003)
Keyphrases
- air combat
- computer games
- game play
- game playing
- video games
- game theory
- nash equilibria
- game design
- nash equilibrium
- game theoretic
- educational games
- perfect information
- game players
- serious games
- game development
- learning games
- online game
- monte carlo tree search
- imperfect information
- digital games
- extensive form games
- games played
- game based learning
- game programming
- winning strategy
- game tree search
- table tennis
- human computation
- pure nash equilibria
- coalitional games
- adventure game
- board game
- two player games
- simulation game
- general game playing
- minority game
- fictitious play
- cooperative game
- boolean games
- game engine
- opponent modeling
- computer poker
- game tree
- solution concepts
- stochastic games
- monte carlo search
- game mechanics
- multi player
- pure strategy
- incomplete information
- repeated games
- human players
- mobile games
- game ai
- monte carlo
- evaluation function
- leader follower
- stackelberg game
- commercial games
- game based learning environment
- games based learning
- playing games
- equilibrium strategies
- idea generation
- initially unknown
- game description language