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Fast Mesh Rendering Through Efficient Triangle Strip Generation.
Murilo Vicente Gonçalves da Silva
Oliver Matias van Kaick
Hélio Pedrini
Published in:
WSCG (2002)
Keyphrases
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neural network
computationally expensive
real world
genetic algorithm
evolutionary algorithm
computer graphics
image synthesis
high fidelity
database
real time
database systems
high quality
d scene