Engaging Users with Educational Games: The Case of Phishing.
Matt DixonNalin Asanka Gamagedara ArachchilageJames NicholsonPublished in: CHI Extended Abstracts (2019)
Keyphrases
- educational games
- game design
- video games
- computer games
- end users
- game based learning
- learning tools
- educational tools
- user interface
- game play
- children learn
- student modeling
- digital games
- game development
- software engineering
- identity theft
- educational experiences
- conducted an empirical study
- case study
- personal information
- user experience
- social media
- teachable agent