Serious games as input versus modulation: different evaluations of utility.
Razvan RughinisPublished in: BCS HCI (2012)
Keyphrases
- serious games
- virtual environment
- utility function
- game engine
- game design
- intelligent tutoring
- computer games
- video games
- educational games
- educational tools
- usability testing
- learning processes
- design principles
- databases
- game play
- game development
- digital games
- virtual characters
- social skills
- game based learning
- learning scenarios
- virtual reality
- input data
- expert systems
- multimedia
- social networks
- machine learning