Login / Signup

Self-control in casual games: The relationship between Candy Crush Saga™ players' in-app purchases and self-control.

Milad SoroushMark S. HancockVanessa K. Bohns
Published in: GEM (2014)
Keyphrases
  • control system
  • e learning
  • cooperative
  • incomplete information
  • control strategy
  • educational games
  • online game