Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game.
Yunju NamUpyong HongHyenyeong ChungSoo Rim NohPublished in: Cyberpsychology Behav. Soc. Netw. (2022)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- eye movement patterns
- virtual space
- eye movements
- augmented reality
- computer graphics
- virtual museum
- photorealistic
- three dimensional
- educational games
- serious games
- computer games
- digital games
- computer animation
- interactive virtual
- video games
- collaborative virtual environments
- virtual humans
- computer interface
- virtual reality technology
- multi sensory
- tangible user interface
- virtual reality environments
- multi user
- computer vision
- game play
- visual attention
- multimedia