Spelland: Situated Language Learning with a Mixed-Reality Spelling Game through Everyday Objects.
Chia Hung HsuYu ChenYu-Jung LiuYu Cheng ChangMin-Jui LeePublished in: CHI Extended Abstracts (2023)
Keyphrases
- mixed reality
- language learning
- everyday objects
- learning games
- virtual world
- ambient intelligence
- intelligent environments
- augmented reality
- ubiquitous computing
- distance learning
- human interaction
- mobile learning
- computational power
- foreign language
- computer games
- game based learning
- virtual environment
- computer assisted language learning
- english vocabulary
- virtual reality
- video games
- mobile language learning
- game play
- game playing
- vocabulary learning
- real environment
- artificial intelligence
- communication technologies
- context aware
- intelligent systems
- virtual humans
- serious games
- action recognition
- learning environment
- computer vision
- learning algorithm