Using Virtual Reality to Examine the Neural and Physiological Anxiety-Related Responses to Balance-Demanding Target-Reaching Leaning Tasks.
Rachneet KaurRongyi SunLiran ZiegelmanRichard B. SowersManuel E. HernandezPublished in: Humanoids (2019)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual world
- computer graphics
- three dimensional
- neural network
- computer animation
- virtual humans
- network architecture
- interactive virtual
- photorealistic
- virtual reality technology
- visual data mining
- virtual training
- collaborative virtual environments
- virtual museum
- tangible user interface
- virtual laboratory
- e learning
- machine learning