Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
Dixuan CuiDavid WhittinghillAtsushi FukadaChristos MousasNicoletta AdamoPublished in: Comput. Animat. Virtual Worlds (2021)
Keyphrases
- virtual world
- learning environment
- learning process
- blended learning environment
- e learning
- interaction effects
- positive effects
- game based learning
- augmented reality
- learning outcomes
- online game
- instructional strategies
- virtual characters
- technology integration
- male and female
- mobile devices
- information technology