Teaching SoC Using Video Games to Improve Student Engagement.
Christopher J. MartinezPublished in: ARC (2013)
Keyphrases
- video games
- student engagement
- learning experience
- computer games
- active participation
- game playing
- educational games
- game play
- learning tools
- computer science education
- e learning
- game based learning
- game design
- serious games
- student learning
- learning systems
- virtual learning environments
- computer systems
- online learning
- computer science
- case study
- artificial intelligence