Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game.
Rogerio de Leon PereiraAnthony TanAndrea BuntOlivier Tremblay SavardPublished in: FDG (2021)
Keyphrases
- educational content
- game mechanics
- game play
- video games
- authoring tool
- serious games
- game design
- imperfect information
- digital games
- learning content
- repeated games
- computer games
- e learning
- game playing
- game players
- educational games
- two player games
- multi player
- card game
- computer poker
- reference model
- learning environment
- learning objects
- human players
- board game
- learning experience
- pure nash equilibria
- learning design
- educational resources
- english vocabulary
- database
- learning resources
- intelligent tutoring systems
- multimedia
- databases
- nash equilibrium
- teaching materials
- digital content