Fast Retinomorphic Event-Driven Representations for Video Gameplay and Action Recognition.
Huaijin G. ChenWanjia LiuRishab GoelRhonald C. LuaSiddharth MittalYuzhong HuangAshok VeeraraghavanAnkit B. PatelPublished in: IEEE Trans. Computational Imaging (2020)
Keyphrases
- action recognition
- event driven
- game play
- human actions
- action classification
- mid level
- video dataset
- spatial temporal
- action detection
- video games
- recognizing human actions
- human activities
- bag of words
- static images
- activity recognition
- motion features
- recognition of human actions
- space time interest points
- human detection
- real time
- computer vision
- computer games
- recognizing actions
- video sequences
- body parts
- motion history images
- video data
- serious games
- learning experience
- video content
- view invariant
- bag of features
- markup language
- educational games
- spatio temporal
- learning processes
- space time
- pose estimation
- human motion
- virtual environment