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Evaluating design constraints for proximity-based games in a real urban topology.

Dario MaggioriniLaura Anna RipamontiArmir BujariClaudio Enrico Palazzi
Published in: ICME Workshops (2013)
Keyphrases
  • design process
  • case study
  • constrained optimization
  • expert systems
  • real life
  • constraint satisfaction
  • user experience
  • design principles
  • nash equilibrium
  • game design
  • online game