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Evaluating design constraints for proximity-based games in a real urban topology.
Dario Maggiorini
Laura Anna Ripamonti
Armir Bujari
Claudio Enrico Palazzi
Published in:
ICME Workshops (2013)
Keyphrases
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design process
case study
constrained optimization
expert systems
real life
constraint satisfaction
user experience
design principles
nash equilibrium
game design
online game