A User-Controlled Priority Selection Strategy for Multiplayer Games.
Brian CarrigDavid DenieffeJohn MurphyPublished in: CCNC (2007)
Keyphrases
- selection strategy
- selection strategies
- computer games
- educational games
- user interface
- game play
- imperfect information
- user interaction
- selection algorithm
- genetic algorithm
- online game
- serious games
- cauchy mutation
- neural network
- relevance feedback
- feature extraction
- decision trees
- game development
- mobile games
- mutation operation
- data sets