Companion Mobile Application and Interactive Device for Promoting Eating Behaviors in Children.
Peiling HeChenwei ChiangPublished in: HCI (40) (2022)
Keyphrases
- mobile applications
- interaction design
- desktop computers
- set top box
- mobile devices
- user centered
- mobile phone
- mobile users
- m learning
- context aware
- user experience
- mobile environments
- tangible user interface
- end users
- digital tv
- smart phones
- mobile services
- interface design
- input device
- user friendly
- virtual reality
- pilot study
- mobile technologies
- young children
- cognitive skills
- android platform
- computer graphics
- user interaction
- educational software
- human behavior