Why Games?: Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education - Administrator and Faculty Perceptions.
Papia BawaPublished in: Int. J. Game Based Learn. (2022)
Keyphrases
- higher education
- massively multiplayer online games
- computer games
- institutions of higher education
- south africa
- multi agent systems
- computer assisted language learning
- blended learning
- online learning
- learning management systems
- learning in higher education
- learning technologies
- e learning
- mobile learning
- distance learning
- hong kong
- language learning
- technology enhanced
- faculty members
- problem based learning
- teaching practices
- open university
- formative assessment
- distance education
- tertiary education
- case study
- m learning
- online teaching
- attitudes toward
- digital games
- open educational resources
- web based teaching