Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality.
Jasmine RobertsJohn MernacajSuzanne ChambersDror AyalonErrol KingPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- augmented reality
- virtual objects
- learning games
- real objects
- game playing
- virtual reality
- mixed reality
- human computer interaction
- real scenes
- virtual world
- promising experimental results demonstrate
- real environment
- real world objects
- virtual environment
- computer generated images
- d objects
- computer games
- line segments
- live video
- serious games
- head mounted display
- user interface