Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR.
Eugene KukshinovDaniel HarleyKata SzitaReza Hadi MogaviCayley MacArthurLennart E. NackePublished in: Conference on Designing Interactive Systems (2024)
Keyphrases
- social media
- user generated
- social context
- social networks
- social relations
- social networking sites
- user generated content
- virtual reality
- social web
- social influence
- social communities
- crowd sourcing
- virtual world
- sensemaking
- information sources
- social interaction
- collaborative filtering
- end users
- virtual environment
- social network sites
- online social
- social tagging
- user perceptions
- social roles
- personal preferences
- search engine
- micro blogging
- social bookmarking
- daily life
- user interface
- user experience
- social relationships
- recommender systems
- social networking
- virtual communities
- information seeking