An Immersive Self-Report Tool for the Affective Appraisal of 360° VR Videos.
Alexander ToetFabienne HeijnAnne-Marie BrouwerTina MiochJan B. F. van ErpPublished in: Frontiers Virtual Real. (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual reality technology
- human computer interaction
- software tools
- virtual space
- learning environment
- video sequences
- video analysis
- three dimensional
- computer graphics
- annotation tool
- event recognition
- virtual reality environments
- virtual training
- real estate
- video database
- user friendly
- learning process
- user interface